support for new ja+ sabers and holsters models gender support for missing skins (replaced by a default male or a female model) better JA+ items management ( flamethrower and grapple hook. Complete Duel Non interference Code (Visual Ghost effect, smoothy player crossing) Capability of allow/disallow Importants new feature provided by the plugin Improved effects for the new moves, forces, attacks Complete view of modelscale stystem with also scaling of sphere, shadow, saber.etc. better smoothy moves thanks to the client side prediction AutoReplier integrated working with all languages. MultiTaunt Sound and Multi Custom sounds in all gametype Support for the High speed URL AutoDownload Redirect for needed pk3 when connecting a server You are not obligated to install the plugins with the JA+ server side part to run a JAplus server. This plugin is designed to give UI, animation and feature enhancement to your client side game. JA+ or JAPLus is a server side Mod for Windows, Linux, and Mac which has the possibility to get a Client side plugin with pk3 files. Join our community and get previews of our development. Expanded character menu and basic menus with more options. HD audio dialogues, music and option for subtitles. New & more movie "accurate" skyboxes and map textures. New animations and duel stances for most of main SW characters. New & accurate lightsaber blades (the "movie-like" SFX Sabers have been added). Mod is using OpenJK as its primary game engine. List of some KEY improvements, over the original mod: Movie Duels is a remastered edition of the original, 2009 “Movie Duels 2” mod for Jedi Knight: Jedi Academy, with updated maps, models, sounds and various other improvements, to bring the mod into the modern age. Significant contributors (in alphabetical order) This is so everyone benefits without having to reinvent the wheel for every project. If you make a nice change, please consider back-porting to upstream via pull request as described above. Send a pull request to upstream (JACoders/OpenJK)Ĭhange the GAMEVERSION define in codemp/game/g_local.h from "OpenJK" to your project name For Steam users, this will be in /steamapps/common/Jedi Academy/GameData.įollow this tutorial. Support for Intel & Apple Silicon (M1, M2 chips) via Universal 2.Ĭreate a new branch and make your changes Using SteamCMD download the game, app_update 6020.Įxtract the contents of the file into the Jedi Academy GameData/ folder. Using SteamCMD Set the platform to windows to download any windows game on steam. Set the download path using steamCMD, force_install_dir. If you do not have a windows partition and need to download the game base. Right click exe and go to "Send to" > Desktop (create shortcut) to put a shortcut on your desktop. You'll need the x86 version, unless it still gives an error, then try the 圆4 version as well. For Steam users, by default this will be in C:/Program Files/Steam/steamapps/common/Jedi Academy/GameData.ĭownload and install Visual C++ Redistributable 2015 found here. Video instructions for installing OpenJK for Jedi Academy:Įxtract or copy/paste the contents of the zip file into the Jedi Academy GameData/ folder. If you don't already own the game you can buy it from online stores such as Steam or GOG. To install OpenJK, you will first need Jedi Academy installed. You are free to use, modify and redistribute OpenJK following the terms in LICENSE.txt. OpenJK is licensed under GPLv2 as free software. Bug reports and major issues should be posted in the Issues section on GitHub. The JKHub sub-forum is a better place for support queries, discussions, and feature requests. To date, we have releases on Windows, Linux and macOS. Make available this engine to more operating systems. Provide a clean base from which new JO and JA code modifications can be made. Improve the stability of the engine by fixing bugs and improving performance. OpenJK is an effort by the JACoders group to maintain and improve the game engines on which the Jedi Academy (JA) and Jedi Outcast (JO) games run on, while maintaining full backwards compatibility with the existing games. This project does not attempt to rebalance or otherwise modify core gameplay.
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