Starting with Tekken 7 there is more of a focus on bombastic Rage Art animation and less of a focus on offensive and defensive animations taken from new motion capture technologies. It appears almost like a competition of which character can have the most over the top RageArt It seems like the Tekken Devs are trying to out do the Project Soul's Reversal Edge, Soul Charge etc attack animations (which are beautiful) in comparison to Tekken's Rage Art. On the other hand Tekken 7 and to an even greater degree Tekken 8 totally rely on ancillary graphics and colorful distractions to artificially create excitement in the matchĬlick to expand.In Tekken 7 they added that Rage Art animation and Rage Drive animation and now the focus is more on trying to top the Rage Art from Tekken 7. It doesn't need large colorful on screen graphic explosions to create the excitement. The excitement of the combat in the Virtua Fighter series stands on its own. They took away from the excitement that is naturally creating by amazing and believable offensive attacks and defensive response animations. That's why the hit sparks were a negative for VF5US. Its almost like they're trying to force the excitement through over the top graphic extravaganzas as opposed to creating excitement through amazing martial arts offensive and defensive animations and smooth combat exchanges The Tekken 8 presentation has very little nuance (and it used to!) Its almost like the developers are purposely trying to hide the martial arts motion capture movements and the body deflation animations and the intimate combat exchange animationsĬlick to expand.Agreed, but the nice offensive and defensive animations are drowned out and overwhelmed by the over the top graphic flashes and explosions and audio bursts. With Tekken 7 and Tekken 8 and the rage art thing, there is far more of a focus on special effects, explosions, whirlwinds, and pyro-technics, and big on screen graphical flashes. In Tekken 6 and previous versions there was more of a focus on the animations, and fighting style simulations. But it turns out that many in the Tekken community hate Tekken 4 TBH I have always thought Tekken 4 was their best looking presentation. Somehow Tekken 8 has managed to make Tekken 7 look But other than that the engine I think is solid.īut the over the top presentation in Tekken 8 is beyond the pale. My only problem with the execution of the engine is that it just seems like too many attacks lead to some kind of launch in Tekken In so many high level Tekken matches the characters spend most of the time in the air being floated and comboed across the stage Just too much floating and launching for me. I don't really have a lot of criticism for the Tekken engine. Muscle bound brawlers and colorful explosions are all that matters I Reckon. Now there are no martial arts in the game if you're Checkin Whose martial arts styles used to come in a close Second If the next VF imitates Tekken 8's presentation or follows any of their design leads then VF5FS will definitely be the last VF that I take seriously. We gotta get them to realize that Harada and the design team must have been hella high when they were designing Tekken 8. For the good of 3D fighting games everywhere we gotta get those Tekken 8 folks to snap out of it. Somebody's gotta tell em, It don't The animation presentation with all of the extreme over the top pyro-technics is just Plain Ole Butt Ugly. Lil Majin, MainManSwe, Maxillian Dood, etc they've convinced themselves that this ugly bull$#it looks good. The Tekken Community needs an intervention Watching the reaction videos e.g. I know the graphics are supposed to take advantage of UE5 and all, but OMG! It almost looks like devs had so many colors, and lighting effects, and texture mapping options they didn't know which ones to use, so they used them all at the same time IMO Tekken 8 has the worst graphics presentation of any of the Tekken releases (Including Tekken 1 & 2) There are literally no observable nuances during a fight sequence The Fireball, Hit Spark, Explosion, Whirlwind Animations make all the fighters and styles look the same Many of the Rage Arts look like there is some kind of HDR or 4K glitch or malfunction going on Hit Sparks, Fire Balls, Explosions so large and so frequent they obscure each characters fighting animationsĮverybody on the Tekken 8 Roster look like they have steroid addictions or been juicin or somethingĮach hit sounds like a gunshot or shotgun blast Hit Sparks, Fire Balls, Explosions so large they obscure the character body designs Tekken 8 needs to turn that Unreal Engine 5 down a bit.
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